Do video games (and other digital media) influence society or does society influence them? Or is it a bit from Column A and a bit from Column B? There are some strong arguments that repeated exposure to violence desensitizes people and, in the case of violent video games, even spurs/trains them to commit violent acts. […]
Category: Academia
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On Hyperreality
He will be unable to see the realities of which in his former state he had seen the shadows; and then conceive someone saying to him, that what he saw before was an illusion, but that now, when he is approaching nearer to being and his eye is turned towards more real existence, he has […]
This post was written for a uni assignment and I liked it a lot, so I have republished here: Terry Flew and others have argued that old-world global media companies such as News Corporation, Disney and Time Warner are intrinsically part of, even drivers of, globalisation processes ((Flew, T. 2007, ‘Globalization and global media corporations’, […]